80% of regular
gamblers want smokefree gaming; 5% increase in patronage is
indicated (2006 survey of 3,000 Australians)
Public
opinion about the proposed Victorian government' proposal
to van smoking in hospitality vienues by 1 July 2007
to see
the full report, click
here
A June
2006 survey of 3,000 people, by the Centre for Behavioural
Research in Cancer, Melbourne, Australia about the Victoria
Government's proposal to ban smoking by July 2007. Here are
the pertinent findings of the June 2006 survey:
Abstract: "8 out of 10 regular gaming venue attendees
reported that the introduction of total smoking bans in gaming
venues would not change the frequency that they visit these
venues, with an additional 12% reporting that they would go
to gaming venues more often." .... "Overall, findings
suggest there would be... a 5% increase in patronage for gaming
venues."
Results: See below, plus Tables 5 and 6 (tables in attachment)
"Although the strongest support for these [gaming venue]
bans came from those who had never smoked (92%), and those
who were former smokers (87%), there was also strong support
from smokers to ban smoking in gaming venues (66%). Again,
support from smokers was more likely to come from those who
were 'light' or 'medium' smokers (73% and 66%, respectively,
approving of the bans) as opposed to 'heavy' smokers (41%
approving)."
"Of those respondents who reported visiting gaming venues
at least once a month (13% of all respondents; n=389), the
majority (80%) reported that if the Victorian Government's
proposal to make smoking completely banned in all rooms of
gaming venues is successful, it would not change the frequency
they currently visit these venues.
Almost all never smokers (99%) and former smokers (98%) reported
that the bans would make no difference to the amount they
currently visit gaming venues, or that they would frequent
these venues more often. Similarly, three-quarters (75%) of
smokers said the bans would either make no difference to their
patronage, or that they would go to gaming venues more often.
Overall, figures indicate that patronage of these regular
gaming venue attendees would increase by around 5% (i.e. 'more
often' responses, minus 'less often' responses on current
patronage levels, if total smoking bans were introduced to
Victorian gaming venues."
Discussion:
85% of respondents supported the plans to ban smoking in gaming
venues (including 66% of smokers).
This
page updated December 1, 2006
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