80% of regular gamblers want smokefree gaming; 5% increase in patronage is indicated (2006 survey of 3,000 Australians)

Public opinion about the proposed Victorian government' proposal to van smoking in hospitality vienues by 1 July 2007

to see the full report, click here

A June 2006 survey of 3,000 people, by the Centre for Behavioural Research in Cancer, Melbourne, Australia about the Victoria Government's proposal to ban smoking by July 2007. Here are the pertinent findings of the June 2006 survey:

Abstract: "8 out of 10 regular gaming venue attendees reported that the introduction of total smoking bans in gaming venues would not change the frequency that they visit these venues, with an additional 12% reporting that they would go to gaming venues more often." .... "Overall, findings suggest there would be... a 5% increase in patronage for gaming venues."

Results: See below, plus Tables 5 and 6 (tables in attachment)

"Although the strongest support for these [gaming venue] bans came from those who had never smoked (92%), and those who were former smokers (87%), there was also strong support from smokers to ban smoking in gaming venues (66%). Again, support from smokers was more likely to come from those who were 'light' or 'medium' smokers (73% and 66%, respectively, approving of the bans) as opposed to 'heavy' smokers (41% approving)."

"Of those respondents who reported visiting gaming venues at least once a month (13% of all respondents; n=389), the majority (80%) reported that if the Victorian Government's proposal to make smoking completely banned in all rooms of gaming venues is successful, it would not change the frequency they currently visit these venues.

Almost all never smokers (99%) and former smokers (98%) reported that the bans would make no difference to the amount they currently visit gaming venues, or that they would frequent these venues more often. Similarly, three-quarters (75%) of smokers said the bans would either make no difference to their patronage, or that they would go to gaming venues more often.

Overall, figures indicate that patronage of these regular gaming venue attendees would increase by around 5% (i.e. 'more often' responses, minus 'less often' responses on current patronage levels, if total smoking bans were introduced to Victorian gaming venues."

Discussion:

85% of respondents supported the plans to ban smoking in gaming venues (including 66% of smokers).

 

This page updated December 1, 2006